
Project Summary
Team: 2 project managers + 4 designers +
6 developers
Timeline: 6 Months
Skills
UI/UX Design
Frontend Engineering
Prototyping
My Role
As the Product Designer, I was responsible for the end-to-end design process of the club pages and home page club cards. My responsibilities included:
Conducting user interviews and surveys to understand student needs and pain points related to club discovery.
Iterating on card designs based on user feedback and best practices.
Creating low-fidelity wireframes and high-fidelity mockups for club pages and cards.
Developing interactive prototypes in Figma for user testing and stakeholder review.
Collaborating with club administrators to gather feedback and ensure accurate representation of club information.
Analyzing user data to optimize design decisions and improve user engagement.
Sproul.club
The Challenges
The Solution
The COVID-19 pandemic made it more difficult for Berkeley students to find campus clubs to join and pertinent recruitment information, which ultimately limits their student experience.



We then mind mapped the detailed responses and suggestions from the survey to prioritize revisions needed for the club page.
With the goal of sproul.club being the one stop shop for club recruitment at UC Berkeley and the research completed, we narrowed down on a few features we decided to prioritize for the first launch.
Takeaways
This was a very special project for me to work on, both from the perspective of a student looking to understand the club landscape in UC Berkeley as well as an executive leader in a club hoping to better market to perspective members on campus. Collaborating with a cross-functional team through the entire product lifecycle was an invaluable learning experience. Our shared student experiences navigating campus clubs fostered exceptionally smooth communication and understanding within the team.
Impact and Results
Reflection
Areas of Improvement
We were a team that worked quickly with multiple sprint cycles but not much documentation of the process. This resulted in multiple iterations of mocks, graphics, and user studies that were only recapped through weekly meeting notes and presentations. If we had dedicated effort into organizing explicit documentation, we could’ve insured smoother handoff to the next designers.


